Development Of Computer Science..
Computer science emerged as an independent discipline in the early 1960s, although the electronic digital computer that is the object of its study was invented some two decades earlier. The roots of computer science lie primarily in the related fields of mathematics, electrical engineering, physics, and management information systems.
Mathematics is the source of two key concepts in the development of the computer—the idea that all information can be represented as sequences of zeros and ones and the abstract notion of a “stored program.” In the binary number system, numbers are represented by a sequence of the binary digits 0 and 1 in the same way that numbers in the familiar decimal system are represented using the digits 0 through 9. The relative ease with which two states (e.g., high and low voltage) can be realized in electrical and electronic devices led naturally to the binary digit, or bit, becoming the basic unit of data storage and transmission in a computer system.
Electrical engineering provides the basics of circuit design—namely, the idea that electrical impulses input to a circuit can be combined using Boolean algebra to produce arbitrary outputs. (The Boolean algebra developed in the 19th century supplied a formalism for designing a circuit with binary input values of zeros and ones [false or true, respectively, in the terminology of logic] to yield any desired combination of zeros and ones as output.) The invention of the transistor and the miniaturization of circuits, along with the invention of electronic, magnetic, and optical media for the storage and transmission of information, resulted from advances in electrical engineering and physics.
Management information systems, originally called data processing systems, provided early ideas from which various computer science concepts such as sorting, searching, databases, information retrieval, and graphical user interfaces evolved. Large corporations housed computers that stored information that was central to the activities of running a business—payroll, accounting, inventory management, production control, shipping, and receiving.
Theoretical work on computability, which began in the 1930s, provided the needed extension of these advances to the design of whole machines; a milestone was the 1936 specification of the Turing machine (a theoretical computational model that carries out instructions represented as a series of zeros and ones) by the British mathematician Alan Turing and his proof of the model’s computational power. Another breakthrough was the concept of the stored-program computer, usually credited to Hungarian American mathematician John von Neumann. These are the origins of the computer science field that later became known as architecture and organization.
In the 1950s, most computer users worked either in scientific research labs or in large corporations. The former group used computers to help them make complex mathematical calculations (e.g., missile trajectories), while the latter group used computers to manage large amounts of corporate data (e.g., payrolls and inventories). Both groups quickly learned that writing programs in the machine language of zeros and ones was not practical or reliable. This discovery led to the development of assembly language in the early 1950s, which allows programmers to use symbols for instructions (e.g., ADD for addition) and variables (e.g., X). Another program, known as an assembler, translated these symbolic programs into an equivalent binary program whose steps the computer could carry out, or “execute.”
Other system software elements known as linking loaders were developed to combine pieces of assembled code and load them into the computer’s memory, where they could be executed. The concept of linking separate pieces of code was important, since it allowed “libraries” of programs for carrying out common tasks to be reused. This was a first step in the development of the computer science field called software engineering.
Later in the 1950s, assembly language was found to be so cumbersome that the development of high-level languages (closer to natural languages) began to support easier, faster programming. FORTRAN emerged as the main high-level language for scientific programming, while COBOL became the main language for business programming. These languages carried with them the need for different software, called compilers, that translate high-level language programs into machine code. As programming languages became more powerful and abstract, building compilers that create high-quality machine code and that are efficient in terms of execution speed and storage consumption became a challenging computer science problem. The design and implementation of high-level languages is at the heart of the computer science field called programming languages.
Increasing use of computers in the early 1960s provided the impetus for the development of the first operating systems, which consisted of system-resident software that automatically handled input and output and the execution of programs called “jobs.” The demand for better computational techniques led to a resurgence of interest in numerical methods and their analysis, an activity that expanded so widely that it became known as computational science.
The 1970s and ’80s saw the emergence of powerful computer graphics devices, both for scientific modeling and other visual activities. (Computerized graphical devices were introduced in the early 1950s with the display of crude images on paper plots and cathode-ray tube [CRT] screens.) Expensive hardware and the limited availability of software kept the field from growing until the early 1980s, when the computer memory required for bitmap graphics (in which an image is made up of small rectangular pixels) became more affordable. Bitmap technology, together with high-resolution display screens and the development of graphics standards that make software less machine-dependent, has led to the explosive growth of the field. Support for all these activities evolved into the field of computer science known as graphics and visual computing.
Closely related to this field is the design and analysis of systems that interact directly with users who are carrying out various computational tasks. These systems came into wide use during the 1980s and ’90s, when line-edited interactions with users were replaced by graphical user interfaces (GUIs). GUI design, which was pioneered by Xerox and was later picked up by Apple (Macintosh) and finally by Microsoft (Windows), is important because it constitutes what people see and do when they interact with a computing device. The design of appropriate user interfaces for all types of users has evolved into the computer science field known as human-computer interaction (HCI).

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